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Game & Slam Odds at IMPs

How good must your contract be before bidding it? Break-even percentages computed from real scores and the official IMP scale.

Decision
Vulnerability
Break-even chance of making
37.5%
If the tricks are there (10)
4♠︎: +620 · 3♠︎: +170 -> +10 IMP
If they are not (9)
4♠︎: −100 · 3♠︎: +140 -> -6 IMP

Bid it whenever you judge the chance of making above 37.5%. Below that, stopping lower scores better in the long run.

At matchpoints the math is different: frequency beats size, so most close decisions hinge on 50%, not on these numbers.

All break-even percentages

DecisionNot vulVul
Major game (4M vs 3M)45.5%37.5%
3NT vs 2NT45.5%37.5%
Minor game (5m vs 4m)45.5%37.5%
Small slam (6M vs 4M)50.0%50.0%
Small slam (6NT vs 3NT)50.0%50.0%
Grand slam (7M vs 6M)56.0%56.7%
Grand slam (7NT vs 6NT)56.0%56.7%

Judge it at the table

Bidding puzzles score your decisions against every possible layout, so you learn when the odds are really there.

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FAQ

When should I bid a vulnerable game at IMPs?
A vulnerable major-suit game needs only about a 37.5% chance of making to be a good bet at IMPs: you risk 6 IMPs to gain 10.
What odds does a small slam need?
Roughly 50%. The IMP gain for bidding a making slam is about the same as the loss when it goes down, vulnerable or not.
What odds does a grand slam need?
Better than 50%: you risk the whole small-slam score to gain the grand-slam bonus, so you need about 55-56% at IMPs.