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Bridge Bidding Cheat Sheet for Standard American (2/1)

By Nir KhutorskyIsrael Open7 min readUpdated 2026-11-01

This bridge bidding cheat sheet puts the standard numbers on one page: how many points you need to open, how to respond, what opener's rebid shows, and how to compete. It follows the 2/1 Game Force bidding system, the modern form of Standard American and the default system of the BridgeDummy Bidding Room, with the main SAYC differences noted; most of it also works for Acol except the 1NT range and four-card majors.

Keep it next to you for your first sessions, use the flowchart to choose your opening bid, then test yourself with the quiz at the end.

Points and Openings

Count high card points: A = 4, K = 3, Q = 2, J = 1. The deck has 40.

Combined pointsUsually enough for
25-26Game in 3NT or a major
28-29Game in a minor
33Small slam
37Grand slam
OpeningRequirements
1♣ / 1♦12-21; 1♣ 3+ cards, 1♦ 4+ cards (3 only with 4-4-3-2)
1♥ / 1♠12-21, 5+ cards
1NT15-17 balanced (Acol: 12-14)
2♣22+ or game in hand, artificial
2♦ / 2♥ / 2♠Weak: 6-card suit, 5-10 or 5-11 HCP
2NT20-21 balanced
3 of a suitPreempt: 7-card suit, weak hand

Light openings: open with 10-11 HCP when HCP plus the length of your two longest suits is 20 or more (the Rule of 20). In fourth seat, add HCP and spades and open with 15.

Which suit: longest first; with two five-card suits, the higher; with no five-card major, the longer minor (1♣ with 3-3, 1♦ with 4-4).

Bridge Bidding Flowchart

Use this flowchart when nobody has bid yet and it is your turn. Go down the steps and stop at the first one that fits your hand.

  1. Count your high card points. With 22 or more, or a hand that can make game on its own, open 2♣.
  2. Check your strength. With 12-21 HCP, go to step 3. With 10-11 HCP, go to step 3 only if the Rule of 20 says open. With less, go to step 6.
  3. Is your hand balanced? With 15-17 HCP open 1NT, and with 20-21 HCP open 2NT. With any other balanced count, go on to step 4 and plan a notrump rebid.
  4. Do you have a five-card major? Open 1♥ or 1♠. With five cards in both majors, open 1♠.
  5. No five-card major? Open your longer minor. With 3-3 in the minors open 1♣, and with 4-4 open 1♦.
  6. A weak hand with a long suit? With a good six-card suit and about 5-10 HCP, open a weak two: 2♦, 2♥ or 2♠. With a seven-card suit and a weak hand, open three of the suit. Otherwise pass.

In fourth seat, add your HCP and the number of spades you hold, and open only with 15 or more.

Responses

To one of a major (1♥ / 1♠), as an unpassed hand (see what 1NT means in every system):

ResponsePointsShows
Pass0-5
Single raise6-103+ trumps
1NT6-12, forcing one round (some pairs: semi-forcing; SAYC: 6-10, not forcing)Over 1♥, no four-card spade suit; may hold 3-card support
New suit, one level6+4+ cards, forcing
New suit, two level12+, game forcing (SAYC: 10+, forcing one round)4+ cards (2♥ over 1♠: 5+, and some pairs do not play it as game forcing)
Limit raise (3 of major)10-124 trumps (with 3, bid 1NT forcing, then jump to 3 of opener's major; SAYC: 3-4)
Jacoby 2NT13+4+ trumps, game forcing
Game raise (4 of major)Under 105 trumps and shape, preemptive

To one of a minor: show a four-card major first (cheapest first with 4-4), otherwise raise with support or bid notrump: 1NT = 6-10, 2NT = 11-12 invitational, 3NT = 13-15 in many 2/1 partnerships (SAYC: 2NT = 13-15, 3NT = 16-17). A new suit at the two level without a jump (1♦ - 2♣) is forcing.

To 1NT (15-17):

ResponseMeaning
Pass0-7, balanced
2♣Stayman, asks for a four-card major
2♦ / 2♥Transfer to hearts / spades, 5+ cards
2NT8-9, invitational
3NT10-15, to play
4NT16-17, invites 6NT

Opener's Rebids and Notrump Ranges

Opener's strengthRebids that show it
12-14 balanced1NT rebid
12-15 unbalancedRebid own suit, raise partner once, new lower suit
15-17 balancedOpen 1NT
16-18Jump rebid of own suit, jump raise, reverse
18-19 balancedOpen one of a suit, jump to 2NT
19-21Jump shift (game forcing), raise to game
20-21 balancedOpen 2NT
22-24 balancedOpen 2♣, rebid 2NT

Any new suit by responder is forcing for one round, and in 2/1 a new suit at the two level over 1♥ or 1♠ is forcing to game (see what 2♣ means in every system). A new suit by opener at the one level is not forcing, but responder passes only when very weak.

Rule of Thumb

Balanced notrump ladder: 12-14 open and rebid 1NT, 15-17 open 1NT, 18-19 open and jump to 2NT, 20-21 open 2NT, 22-24 open 2♣ and rebid 2NT.

Overcalls and Doubles

ActionShows
One-level overcall8-16, good 5-card suit
Two-level overcall11-16, good 5+ card suit
1NT overcall15-18 balanced, stopper in their suit
Weak jump overcall6-card suit, weak hand, like a weak two
Takeout doubleOpening values, short in their suit, support for the others (or 17+ any shape)
Michaels cue bid5-5 two-suiter (both majors over a minor)
Unusual 2NT5-5 in the two lowest unbid suits
Negative doubleResponder's double of an overcall: the unbid major(s), 6+

After partner's takeout double, bid your longest suit even with nothing. Jump with about 9-11, cue-bid their suit with 12+.

Common Conventions in One Line

  • Stayman: 1NT - 2♣ asks for a four-card major. See Stayman.
  • Jacoby transfers: 1NT - 2♦ / 2♥ show five or more of the next suit up.
  • Blackwood: 4NT asks for aces; Roman Key Card counts the trump king as a fifth ace.
  • Gerber: 4♣ over notrump asks for aces.
  • Strong 2♣: 2♦ is a waiting response; see strong 2 clubs.
  • Weak twos: 2NT asks for a feature or uses Ogust steps.
  • Negative double: shows the unbid major after an overcall.
  • Jacoby 2NT: game-forcing raise of a major with four trumps.
  • Michaels and the unusual 2NT: two-suited overcalls.

For the full list grouped by job, see bridge conventions.

Tip

A cheat sheet sticks once you use it. In the BridgeDummy Bidding Room you bid random deals with EPBot robots in 2/1, SAYC, Acol, Precision or Polish Club, and the free What Should I Bid? tool takes any hand and auction and shows the engine's call and what it means.

Practice: Bidding Basics

W
N
E(D)
S
-
-
1♦︎
?

Your right-hand opponent opens 1♦. Your call?

Read by EPBot, the robot of our Bidding Room. It runs in your browser.

Your RHO opens 1♦. Nobody vulnerable. What do you bid?

Your hand:

♠KQJ84♥A73♦62♣954

For practice with a score, try the bidding puzzles: you are South and pick one call, and every option is tested double dummy on many deals that fit the auction.

Frequently Asked Questions

Is this a Standard American bidding cheat sheet?

Yes. It follows 2/1 Game Force, the modern form of Standard American: five-card majors, a 15-17 1NT, weak twos and a strong 2C. The one big difference from SAYC is that a two-level new suit response to a major opening forces to game, so a hand that is too weak for that bids a forcing 1NT first.

How many points do you need to open in bridge?

Usually 12 or more high card points. With 10 or 11 you can open when your HCP plus the length of your two longest suits reaches 20. With 22 or more, open 2 clubs.

How many points do you need for game?

About 25 or 26 combined points for 3NT or four of a major, about 28 or 29 for five of a minor, and about 33 for a small slam.

What is the range of a 1NT opening?

In 2/1, SAYC and most Standard American styles it is 15 to 17 HCP with a balanced hand. In Acol the usual range is 12 to 14.

What does a takeout double show?

Opening values, shortness in the suit doubled and support for the unbid suits. It can also be a hand of 17 or more points of any shape that plans to bid again.

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Last updated 2026-11-01