These free bridge lessons for beginners take you from your first look at a deck of cards to bidding, playing and defending a full deal, in 26 short steps. Each lesson teaches one idea, shows it in a real deal and ends with a practice question, so you can learn at your own speed and stop wherever you like.
You need no earlier knowledge. Lessons 1 to 11 assume you have never played a card game with tricks. By lesson 26 you will know enough to sit down at a club or online table and enjoy a real game.
The Lessons
The course has four parts. Take them in order: each lesson uses the ones before it. Bridge has two big systems for bidding, Standard American (with its modern form, 2/1) and Acol, popular in Britain. The lessons teach 2/1 Game Force, the modern form of Standard American and the default system of the BridgeDummy Bidding Room, and point out where Acol differs.
The Game
The first six lessons cover the rules: who plays with whom, how tricks and trumps work, and what a contract is.
- Four Players, Two Partnerships: seats, partners, the deck and the deal.
- Tricks and Following Suit: how a trick is won and the rule you must never break.
- Trumps: ruffing, overruffing and why a trump suit changes everything.
- Declarer and Dummy: who plays the hand, who leads, and what dummy does.
- Counting Points: high-card points and how many you need for game.
- The Contract: what a bid promises, how the auction ends, part score, game and slam.
Playing the Hand
Five lessons on declarer play, the part of bridge where a few simple habits win the most tricks.
- Counting Your Winners: the count you make before trick one.
- Setting Up a Long Suit: turning small cards into winners.
- Your First Finesse: winning a trick with a queen when the king is missing.
- Drawing Trumps: taking the opponents' trumps away, and when to wait.
- Ruffing in Dummy: extra tricks from dummy's short suit.
Bidding
Ten lessons that build a complete, simple bidding system, from the opening bid to slam.
- Opening One of a Suit: when to open and which suit to bid.
- Opening 1NT: balanced hands, and why partner takes charge.
- Stayman and Transfers: finding a major-suit fit after 1NT.
- Raising Partner: showing support and how high to raise.
- New-Suit Replies: answering partner's opening with a new suit or 1NT.
- Opener's Rebid: opener's second bid and what it shows.
- Responder's Rebid: placing the contract on the third round.
- Strong Openings: the strong 2♣ and 2NT openings for big hands.
- Preempts: opening high with a long suit and a weak hand.
- Bidding a Slam: when to aim for twelve tricks, and how to check for aces.
Competing and Defending
The last five lessons cover the other side: bidding when the opponents open, and defending their contracts.
- Overcalls: entering the auction after an opponent opens.
- Takeout Doubles: asking partner to choose a suit.
- The Opening Lead: choosing the first card of the defense.
- Second Hand and Third Hand: the classic rules of defensive play.
- Defensive Signals: telling partner about your hand with the cards you play.
TipShort on time? Lessons 1 to 6 are enough to follow a game. Lessons 7 to 13 are enough to play a friendly game at home with simple bidding.
How Each Lesson Works
Every lesson has the same shape, so you always know where you are:
- The answer first. The opening lines tell you what the lesson is about in plain words.
- One idea at a time. Each section adds a single rule or habit, with the reason behind it.
- A real deal. Most lessons show a full deal of 52 cards, so you see the idea at the table rather than in theory.
- The habit to keep. One short routine to take with you to the table.
- Practice. A question with an explanation, so you can test yourself before you move on.
Each lesson ends with links to the lessons before and after it. Plan on 5 to 10 minutes per lesson.
Who the Lessons Are For
The course is written for three kinds of reader:
- Complete beginners who want to learn the game from zero, alone or with friends.
- Kitchen-table players who know the basics and want the standard methods club players use.
- Returning players who learned bridge years ago and want a quick refresher, especially on modern bidding with five-card majors.
If you prefer to start by playing rather than reading, BridgeDummy's MiniBridge course is a gentle route into the game: a short version of bridge with no bidding, played against robots.
What to Do After the Course
Bridge is learned at the table, so play as many deals as you can. A few ideas:
- Bid many hands. BridgeDummy's Bidding Room deals random hands and lets you bid them with EPBot robots in the system you learned (2/1 Game Force, SAYC, Acol, Precision or Polish Club), alone or with a partner.
- Solve puzzles. In bridge puzzles you are South and choose one opening lead or one bid. Each answer is scored from 1 to 5 stars after the hidden hands are dealt many times and solved double dummy, so you learn which choice works best and why.
- Play with friends. Once you know the basics, a casual game with friends is the fastest teacher of all.
- Read further. The bridge terms glossary explains the words you will hear at the club, and learning bridge online lists more ways to keep improving.
Check Where to Start
You know how tricks and trumps work, but you have never bid a hand. Which lesson is the best place to start?
Read Next
Ready? Start with Lesson 1: Four Players, Two Partnerships. If you would like the whole game in one page first, read how to play bridge, and keep the bridge rules page at hand for the details.