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Drury Convention: The Passed-Hand Limit Raise

By Nir KhutorskyIsrael Open6 min readUpdated 2026-11-01

Drury is an artificial 2♣ response by a passed hand to partner's third-seat or fourth-seat 1♥ or 1♠ opening. It shows support for opener's major and limit-raise values, about 10-12 points, and asks whether opener has a full opening or a light one.

It exists because third-seat and fourth-seat openings are often light. A jump to three of the major with a limit raise would push a 10-point opener and an 11-point responder to the three level with no game in sight. Drury lets the partnership show the raise and still stop in two. It is a standard part of most 2/1 Game Force and Standard American cards, and Acol players who open light in third seat use it too.

How the Drury convention works

Three conditions must all be true:

  1. Responder is a passed hand. That caps his strength: he cannot have an opening hand.
  2. Partner opened 1♥ or 1♠ in third or fourth seat.
  3. Responder has support and limit-raise values: three or more trumps (four in some partnerships) and about 10-12 dummy points.

Responder bids 2♣. It says nothing about clubs. Opener now tells responder whether his opening was full value or light, and the partnership stops in two of the major whenever game is unlikely.

With a weaker raise (about 6-9), responder simply raises to two. With a natural club suit, a passed hand bids 3♣ or starts with 1NT, because 2♣ is no longer natural. You can see what 2♣ means in every system.

Rule of Thumb

Drury: passed hand, partner opens a major in third or fourth seat, you have support and 10-12 points. Bid 2♣. Opener rebids two of the major with a light opening, and the auction can stop there.

From Drury to Reverse Drury to two-way Drury

Original Drury. The convention is named after Douglas Drury, a Canadian player. In the first version, opener rebid 2♦ to say "my opening was light, sub-minimum". Any other rebid showed a full opening. The flaw: after the artificial 2♦, responder still had to bid two of the major to reach the right contract, and the hand that declared was sometimes the wrong one.

Reverse Drury. The modern version turns it around. Opener rebids two of the major with a light or minimum opening: that is simply the contract, and responder passes. 2♦ (artificial) shows a full opening with some interest in game. This is now the standard in North America, and when players say "Drury" today they usually mean Reverse Drury. See Reverse Drury for the full set of rebids.

Two-way Drury. Some pairs split the raise: 2♣ shows three-card support and 2♦ shows four-card support, both with limit-raise values. Opener then knows the trump count, which helps when he judges game.

When to use Drury

Use Drury when:

  • You passed, partner opened a major in third or fourth seat, and you have a fit with 10-12 points.
  • The opponents have stayed out of the auction, or have only doubled. Most partnerships keep Drury on after a takeout double.

Do not use it when:

  • You did not pass. As an unpassed hand, 2♣ is natural: in 2/1 Game Force it is a game-forcing two-over-one response.
  • Partner opened a minor. Drury applies only to major-suit openings.
  • An opponent overcalled. After an overcall, most pairs show the limit raise with a cue bid of the opponents' suit, and 2♣ after a 1♠ - (2♦) overcall is not even available.
  • You have a weak raise. With 6-9 points, raise to two.

Example: stopping in two

You are South and pass as dealer with ♠K94, ♥Q852, ♦KJ6, ♣Q73: 11 HCP. West passes and partner opens 1♠ in third seat. You have three spades and a limit raise, so you bid 2♣ (Drury). Partner rebids 2♠: a light opening, no game interest. You pass.

W
N
E
S(D)
-
-
-
PASS
PASS
1♠︎
PASS
2♣︎
PASS
2♠︎
PASS
PASS
PASS

Reverse Drury: South's 2♣ shows a limit raise in spades. North's 2♠ shows a light opening, and South passes.

Read by EPBot, the robot of our Bidding Room. It runs in your browser.
North♠AQJ75♥KJ3♦82♣1064
West
Hidden
NESW
East
Hidden
South♠K94♥Q852♦KJ6♣Q73

North 11 HCP (a light third-seat opening), South 11 HCP. 2♠ makes 8 tricks double dummy; 3♠ goes one down.

2♠ makes eight tricks. Without Drury, South would have jumped to 3♠, and that goes one down. The two hands have 22 HCP between them: a partscore deal, and the only question is whether you score +110 or -50. Drury gets you the plus.

Common mistakes

  1. Forgetting to alert. 2♣ is artificial. Opponents are entitled to know it shows a major-suit raise.
  2. Using Drury as an unpassed hand. It is a passed-hand convention.
  3. Opener passing 2♣. Never: responder may hold two small clubs.
  4. Bidding Drury with a weak raise. With 6-9 points, raise to two of the major directly.
  5. Mixing up original and Reverse Drury. In Reverse Drury, two of the major is the weak rebid. In original Drury, 2♦ is. Agree which one you play.
  6. Bidding Drury with a long club suit. Partner will treat it as a raise. With clubs and no fit, bid 1NT or 3♣.

The full Drury tree

Auction (responder passed, partner opened 1♥ / 1♠)Meaning
2♣Drury: support and 10-12 points
... 2 of the majorReverse Drury: light or minimum opening; to play
... 2♦Reverse Drury: full opening, game interest (artificial)
... other new suitNatural, game try
... 4 of the majorTo play
Original Drury: 2♣ - 2♦Sub-minimum opening
Two-way Drury: 2♣ / 2♦Three-card / four-card support, limit raise values
Raise to twoSimple raise, about 6-9

Practice: Drury

W
N
E
S(D)
-
-
-
PASS
PASS
1♥︎
PASS
?

You passed as dealer. Partner opens 1♥ in third seat. Your call?

Read by EPBot, the robot of our Bidding Room. It runs in your browser.

You hold the hand below, a passed hand. Partner opens 1♥ in third seat. What do you bid?

Your hand:

♠J5♥KJ74♦A963♣Q82

Third-seat auctions are a good place to practice, because the light openings are where Drury pays off. The BridgeDummy Bidding Room lets you bid random deals with EPBot robots and see the full layout afterward, so passed-hand raises come up naturally. Our bidding puzzles score each candidate call double dummy over many deals that fit the auction.

  • Reverse Drury: every opener rebid and responder's follow-ups.
  • Limit raises: the unpassed-hand version of the same raise.
  • Bergen raises: four-card raises that many pairs turn off by a passed hand.

Frequently Asked Questions

What is the Drury convention?

Drury is an artificial 2 club response by a passed hand to partner's third or fourth seat 1 heart or 1 spade opening. It shows support and about 10-12 points.

What is the difference between Drury and Reverse Drury?

In original Drury, opener rebids 2 diamonds with a light opening. In Reverse Drury, opener rebids two of the major with a light opening and uses 2 diamonds to show a full opening.

Is Drury on after an overcall?

Usually not. After an overcall, most pairs show the limit raise with a cue bid of the opponents' suit. Most keep Drury on after a takeout double.

What is two-way Drury?

A version where 2 clubs shows three-card support and 2 diamonds shows four-card support, both with limit-raise values.

Why use Drury instead of a jump raise?

Third and fourth seat openings are often light. Drury shows the raise at the two level so the partnership can stop in two of the major when opener has a minimum.

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Last updated 2026-11-01