Minor Suit Stayman is a 2♠ response to partner's 1NT opening that asks opener to show a four-card minor. Opener bids 3♣ or 3♦ with four or more cards in that minor, or 2NT without one. Responder uses it with length in both minors and no four-card major, to look for a minor-suit slam or to stay out of a shaky 3NT.
The bid works because Jacoby transfers use 2♦ and 2♥ for the majors, which leaves 2♠ free. Not every pair uses 2♠ this way, though. In SAYC it is a relay to 3♣, and with four-suit transfers it shows clubs. Before you play it, check what your partner thinks 2♠ means. You can see what 1NT - 2♠ means in every system. The examples below use a 15-17 1NT, the 2/1 Game Force standard.
What 1NT - 2♠ Shows
Responder's 2♠ promises three things:
- No four-card major. With a four-card major, start with Stayman, and with five or more, transfer.
- Both minors: usually at least five-four. Four-four in the minors is enough only with a slam-going hand.
- At least invitational values: about 8 HCP or more with five-four shape, more with flatter hands. Opposite 15-17, that gives the side 23 or more.
The typical hands are short in a major, such as 1-3-4-5 or 2-1-5-5, where 3NT could fail on a major-suit lead while five or six of a minor is easy. Some pairs also allow a weak hand with five-five or longer in the minors: responder bids 2♠ and stops in opener's minor at the three level. Agree whether yours does.
How Opener Answers Minor Suit Stayman
The basic version has three answers:
| Opener bids | Meaning |
|---|---|
| 2NT | No four-card minor |
| 3♣ | Four or more clubs (with four of each minor, bid 3♣) |
| 3♦ | Four or more diamonds, fewer than four clubs |
A 15-17 opener with no four-card minor is not rare: 4-3-3-3 with four cards in a major, 5-3-3-2 with a five-card major, or 4-4-3-2 with both majors. Many pairs add a refinement for maximums: a jump to 4♣ or 4♦ shows four cards and a maximum, and 3NT shows a maximum with no four-card minor and both majors stopped. Some also use 3♥ and 3♠ by opener to show a stopper. Use the simple version until you and your partner have the basics in your fingers.
2♠ asks for a four-card minor. 3♦ shows four or more diamonds and fewer than four clubs.
Responder's Next Bid
After opener's answer, responder knows whether there is a minor fit and can place the contract or try for slam:
| Responder's rebid | Meaning |
|---|---|
| Pass (over 3♣ or 3♦) | Minimum invitational hand, happy in a partscore |
| 3NT | To play: the fit is not worth the eleven tricks of a minor game |
| 3♥ / 3♠ (over 3♣ or 3♦) | Shortness in that major, slam interest in the minor, forcing |
| 4 of opener's minor | Invites five of the minor |
| 5 of a minor | To play |
| 3♣ / 3♦ (over 2NT) | Five or more cards, not forcing: a signoff |
The shortness bids are the heart of the convention. Opener looks at his major-suit cards: an ace opposite a singleton is still a trick, but a king or queen there is wasted. With his values in the other suits and a fit, opener can drive to slam, often through a key card ask. A good way to ask in a minor without going past five of the minor is Kickback or Minorwood.
Rule of ThumbMinor Suit Stayman is for hands that want to play in a minor or need to know about a minor fit for slam. With a balanced hand and plain game values, 3NT is still the best game: it needs nine tricks, a minor-suit game needs eleven.
Worked Example: Finding the Club Slam
North opens 1NT with 17 HCP. South has 11 HCP, a singleton spade and both minors.
2♠ asks for a minor, 3♣ shows four clubs, 3♠ shows short spades, 4♦ is Kickback and 5♣ shows two key cards with the queen.
South holds 11 HCP opposite 15-17, so the side has game values, and the singleton spade makes 3NT unattractive. South bids 2♠ and North shows four clubs. Now South bids 3♠: short spades, slam interest in clubs.
North loves his hand. His ♠A is his only spade honor, so nothing is wasted opposite the singleton, and his ♥K-Q, ♦K and ♣A-J all work. North asks for key cards with 4♦, Kickback for clubs. South's 5♣ shows two key cards (♦A and ♣K) plus the ♣Q. North has the other two aces, so only the ♥A is missing, and he bids 6♣.
Double dummy, 6♣ takes twelve tricks from either side: the club fit gives five trump tricks and South's long diamonds set up with a ruff. 3NT by North takes only ten. Not vulnerable, that is 920 against 430. If your pair does not play Kickback, 4NT as the ask works here too: the answer for two key cards with the queen is 5♠, and North can still bid 6♣.
The 1NT - 2♠ Relay and Other Meanings
Many players meet 2♠ over 1NT in a different role. The three common ones:
- Relay to 3♣ (SAYC). 1NT - 2♠ forces opener to bid 3♣. Responder passes with a weak hand and long clubs, or bids 3♦ to play in diamonds. It is a way to sign off in a minor at the three level, nothing more.
- Transfer to clubs. In four-suit transfers, 2♠ shows six or more clubs and 2NT shows diamonds.
- Range ask. Some pairs use 2♠ to ask whether opener is minimum or maximum, so that 2NT can be a transfer. Opener bids 2NT with a minimum and 3♣ with a maximum.
Minor Suit Stayman fits best in a structure where 2NT is a natural invitation. If you play four-suit transfers, you give up Minor Suit Stayman at 2♠, and you show both minors with a jump agreed for that hand.
Minor Suit Stayman Over 2NT
The same idea works over a 2NT opening (20-21). There the ask is 3♠, and because opener may have to answer above 3NT, it is used only with slam interest and at least four-four in the minors. Opener bids 3NT with no four-card minor, or four of his minor. With game values and no slam interest, responder simply bids 3NT.
When Not to Use It
- With a four-card major. Use Stayman first: a 4-4 major fit is worth more than a minor fit.
- With a flat hand and no slam interest. 4-4 in the minors with 2-3 or 3-2 in the majors plays well in 3NT. Bid 3NT directly and give the defense nothing.
- With a weak hand and only five-four. Pass 1NT. Unless your pair plays the weak version, 2♠ promises invitational values.
- When your partner may not know it. An undiscussed 2♠ can be taken as a transfer or a relay. Write your meaning on your convention card.
When the Opponents Interfere
Because 2♠ is artificial, an opponent may double it to ask for a spade lead or bid over it.
- If they double 2♠, opener gives his normal answer. A redouble shows a strong spade holding and offers to play 2♠ redoubled.
- If they overcall, opener makes his normal answer when it is still available, doubles for penalty with a good holding in their suit, or passes with a minimum and nothing to say. Responder then knows less, but he still has his shape to describe.
The double also tells you something: the doubler's partner will probably lead a spade. If 3NT is your likely game, the spade lead is now something to plan for.
Partner opens 1NT (15-17). Your call?
Partner opens 1NT (15-17). What do you bid?
Your hand:
Partner opens 1NT (15-17). What do you bid with this hand?
Your hand:
To practice these hands, open the Bidding Room and bid with the robots, or work through bidding puzzles where a minor slam is the right spot. The full 1NT structure is in notrump bidding, and the slam tools are in slam bidding.