The Michaels cue bid is a direct bid of the opponent's suit that shows a two-suited hand, at least five-five. Over a minor opening (1♣ 2♣ or 1♦ 2♦) it shows both majors; over a major opening (1♥ 2♥ or 1♠ 2♠) it shows the other major and an unknown minor.
Michaels, named after Mike Michaels of Miami, is one of the most popular conventions in 2/1 Game Force, Standard American and Acol club play. You can see what 2♥ over 1♥ means in every system. It pairs with the unusual 2NT, which covers the other two-suited hands.
How the Michaels Cue Bid Works
Before Michaels, a direct cue bid of the opener's suit showed a huge hand. That hand almost never came up, so players gave the bid a new job: show two five-card suits in one call.
| Opening | Michaels bid | Shows |
|---|---|---|
| 1♣ | 2♣ | Hearts and spades |
| 1♦ | 2♦ | Hearts and spades |
| 1♥ | 2♥ | Spades and a minor |
| 1♠ | 2♠ | Hearts and a minor |
Partner (the advancer) knows at least one suit at once and can compete, preempt or bid game. When the minor is unknown, advancer can ask with 2NT.
2♦ over 1♦ is Michaels: five-five in the majors. Partner picks hearts with 2♥, to play.
Rule of ThumbMichaels over a minor = both majors. Michaels over a major = the other major plus a minor. Both suits at least five cards.
Requirements: Shape and Strength
Shape. Five-five or longer in the two suits. A 5-4 hand is not a Michaels hand: overcall the five-card suit instead. Some pairs allow 5-4 at favorable vulnerability over a minor, but the standard is five-five.
Strength. Most pairs play a "mini-maxi" range:
- Weak: about 6-11 HCP. You want to compete or sacrifice, and you will not bid again unless partner invites.
- Strong: about 16+ HCP. You bid Michaels first and then bid again, which shows the big hand.
- In between (12-15): many players prefer a simple overcall in the higher suit, planning to bid the second suit later.
Others play Michaels with any strength and let the vulnerability decide. Vulnerable, keep a good suit quality: ♠KQJ84 and ♥AQ1095 are worth more than two weak suits, because the doubled penalty grows quickly.
Advancer's Responses
After 1♣ or 1♦ - 2!x (both majors):
- 2♥ or 2♠: choose the major, weak (to play).
- 3♥ or 3♠ (jump): invitational, about 10-12 with a fit.
- 4♥ or 4♠: to play. Can be a strong hand or a preemptive one with a big fit.
- Cue bid of the opener's suit (3♣ over 1♣ 2♣): a strong hand, asks Michaels bidder to describe range.
- 2NT: natural and invitational in many partnerships, or an asking bid by agreement.
After 1♥ or 1♠ - 2!x (other major + a minor):
- 2 or 3 of the known major: simple preference, or jump to invite.
- 4 of the known major: to play.
- 2NT: asks which minor. Michaels bidder bids 3♣ or 3♦. Advancer then passes, raises or bids game.
- 3♣ / 3♦: "pass or correct": if the minor is the right one, Michaels bidder passes; otherwise bids the other minor.
- Pass of an opponent's bid: weak, no fit.
With a fit for the known major, bid it, even with few points. The Michaels bidder has length there and your side has a fit.
Example Deal
East opens 1♥. You hold ♠KQJ84 ♥3 ♦KJ1095 ♣62: 10 HCP, five-five in spades and diamonds. A Michaels 2♥ describes the hand in one bid.
East opens 1♥, you bid 2♥ (Michaels). Partner asks for the minor and you reach 4♦ over East's 3♥.
2♥ shows spades and a minor. 2NT asks; South shows diamonds at the four level.
Partner has only two spades but a good diamond holding and 10 HCP. Partner bids 2NT to ask for the minor. East competes with 3♥, and you show diamonds with 4♦.
Double dummy, 4♦ makes: ten tricks for +130. East-West make 3♥ on their side, so Michaels turned a -140 into a +130. Without it, you would overcall 1♠, partner would not raise with two spades, and the diamond fit would be lost.
Common Mistakes and Variations
- Michaels with 5-4. Partner will compete to the three or four level on the strength of your shape. With 5-4, overcall.
- Intermediate hands. 12-15 HCP with 5-5 is awkward with mini-maxi. Overcall the higher suit and bid the second next.
- Advancer passing the cue bid. Michaels is forcing. Partner must bid, even with nothing.
- Forgetting the minor. Over a major, the minor is unknown. Use 2NT to ask, or a pass-or-correct bid.
- Bidding again with a weak Michaels. After partner's simple preference, pass. A second bid shows the strong version.
Variations. Some pairs play the cue bid over 1♣ or 1♦ as "both majors, at least 5-4." Some play the 2NT ask as forcing only with invitational values. Over 1♣, a few pairs use the cue bid as natural, because a short club opening may hide clubs, and use other bids for the majors.
Related Two-Suited Bids
Michaels covers the major-plus-something hands. The other two-suiters are covered by:
- The unusual 2NT: a jump to 2NT shows the two lowest unbid suits: both minors over a major, or the other minor and hearts over a minor.
- Leaping Michaels: over a weak two-bid in a major, a jump to 4♣ or 4♦ shows that minor and the other major, game-forcing. Over 2♠, 4♣ shows clubs and hearts.
- Ghestem: a French method that uses the cue bid, 2NT and 3♣ to name the exact pair of suits, so the minor is never unknown.
- Defenses to 1NT such as Landy and DONT show two-suiters over a notrump opening.
The opponents can defend against Michaels with "unusual vs unusual": they cue bid your suits to show their own good hands.
The Bidding Tree
(1m) 2m: both majors, five-five, weak or strong
- 2♥ / 2♠: to play.
- 3♥ / 3♠: invitational.
- 4♥ / 4♠: to play.
- 3 of the opener's minor: strong, forcing.
(1M) 2M: other major + a minor, five-five
- 2 / 3 / 4 of the other major: to play / invitational / game.
- 2NT: which minor? Then 3♣ or 3♦ by the Michaels bidder.
- 3♣ / 3♦: pass or correct.
- 4♣ / 4♦: pass or correct, at a higher level.
Michaels bidder's second bid: pass with the weak range; with the strong range, bid again after any simple preference.
East opens 1♦. Your call?
East opens 1♦. What do you bid with this hand?
Your hand:
Practice: the Michaels Cue Bid
Two-suited hands produce the biggest swings in competitive bidding, because a fit found early lets your side compete or save at the right level. The BridgeDummy bidding puzzles include auctions where you sit South after an opening, with options like Michaels, a simple overcall and a pass checked over many deals that fit the bidding.
For full deals with robot opponents who open and preempt, play in the Bidding Room.
Related pages: cue bids, overcalls, unusual 2NT and hand patterns.